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Miraai

Miraai

SteamID: STEAM_1:0:526923778 Last Seen: Aug 31, 2026 18:10 Playtime: 1h 13m
Bronze III (1,272.3 pts) πŸ’° 6,460 Gold πŸ† 2 / 14 Achievements
βš•οΈ
Active Class Medic
LVL 1
Progress: 94% 946 / 1,000 XP
View more info βž”

Combat Statistics

Common Kills 576
Headshots 118 (20.5%)
Melee Damage 0 HP
Damage Dealt 14,827 HP
Damage Taken 3,845 HP
Deaths 4
KD Ratio 144

Special Infected Slain

Tanks Killed 0
Witches Slain 0
Chargers 12
Hunters 3
Smokers 1
Jockeys 2
Spitters 3
Boomers 5

Support & Teamplay

Saves 0
Teammate Heals 0
Self Heals 12
Defibrillations 0
Throwables Thrown 8
Friendly Fire Dealt 444 HP
Friendly Fire Taken 330 HP

Movement & Activity

Playtime Survivor 1h 13m
Playtime Infected 0m
Spectator Time 0m
Distance Walked 450.69 km
Total Jumps 0
Max Jump Distance 0 units
Max Air Time 1.57 s

Favorite Arsenal

View All Weapon Stats
Best Primary/Secondary
Silenced SMG
Kills: 120 Accuracy: 5.3% Shots: 2,084 Damage: 2,610 HP
Best Melee
Golf Club
Kills: 17 Damage: 0 HP

Active Point Shop Effects

This player does not own any permanent visual effects or hats yet.

πŸ—ΊοΈ Map Play History

Map Name Session Joined Session Left Playtime
Dark Carnival (Level 4: Barns) Jul 29, 2026 17:21:50 Jul 29, 2026 17:27:55 6m
Dark Carnival (Level 3: Coaster) Jul 29, 2026 17:14:46 Jul 29, 2026 17:21:29 6m
Dark Carnival (Level 2: Fairgrounds) Jul 29, 2026 17:09:50 Jul 29, 2026 17:14:32 4m
Dark Carnival (Level 1: Highway) Jul 29, 2026 17:00:04 Jul 29, 2026 17:09:35 9m
The Passing (Level 3: Port) Jul 29, 2026 16:46:45 Jul 29, 2026 16:59:43 12m
The Passing (Level 2: Bedlam) Jul 29, 2026 16:35:56 Jul 29, 2026 16:46:24 10m
The Passing (Level 1: Riverbank) Jul 29, 2026 16:28:21 Jul 29, 2026 16:35:36 7m
Dead Center (Level 4: Atrium) Jul 29, 2026 16:22:08 Jul 29, 2026 16:28:01 5m
Dead Center (Level 3: Mall) Jul 29, 2026 16:13:58 Jul 29, 2026 16:21:46 7m
Dead Center (Level 2: Streets) Jul 29, 2026 16:11:25 Jul 29, 2026 16:13:36 2m

πŸ›‘οΈ Shareable Stats Banner

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Key Achievements

View All Achievements
Combat
Z-Hunter I
Eliminate 100 Common Infected
Progress 576 / 100
Combat
Z-Hunter II
Eliminate 500 Common Infected
Progress 576 / 500
Objective
Safehouse Warden
Open 10 Safedoors to lead your team
Progress 9 / 10